Betting on a VR Future and Knowing When to Pivot

In the wake of mobile VR's emergence in 2014, Luc established Good Yeti, Inc. with a vision to overcome the primary adoption barriers of this nascent technology. The goal was to democratize the experience of "presence" in VR and provide compelling content, thereby positioning VR as a powerful tool in marketing and promotional strategies.

Key Contributions

  • Mailable Mobile VR Headset:

    Designer and Inventor of the first mailable mobile VR headset, making VR experiences more accessible to a broader audience.

  • SaaS Products:

    Product Owner and Designer for several Software as a Service (SaaS) products to leverage VR in marketing, including:

    • A VR art gallery to showcase digital art in an immersive environment.

    • A VR science exhibit for educational and interactive learning experiences.

    • The first virtual reality focus group tool, revolutionizing market research through immersive user feedback.

Methodology

  • Radar Hypotheses:

    Utilized to anticipate and adapt to emerging trends and technologies in the VR space.

  • SWOT Analysis:

    Conducted to understand strengths, weaknesses, opportunities, and threats, guiding strategic decision-making.

  • Lean Canvas:

    Implemented as a planning tool to quickly test and validate business models and value propositions.

  • Risk Management:

    Prioritized and mitigated potential risks associated with pioneering a new technology.

  • UX Testing:

    Conducted extensive user experience tests to refine VR products and ensure they met user needs effectively.

  • Blue Ocean Strategy:

    Adopted to create new market space and avoid the competition-heavy red oceans.

  • Pretotyping:

    Employed to test product concepts rapidly before full-scale development, saving time and resources.

Results

  • Product Innovation Recognition:

    World's first mailable VR headset helped fuel a wave of VR promotional products in the US and Hong Kong

  • Industry Recognition:

    Good Yeti's VR products, particularly the focus group tool, influenced maturity of additional research methods such as eye-tracking

  • Strategic Partnerships:

    Established partnerships with leading educational, real estate and art institutions to expand the reach of VR experiences

  • Innovation Leadership:

    Recognized as a pioneer in the VR space, with speaking engagements at innovation conferences such as Kellogg Innovation Network

Lessons Learned

  • when building strategy on high-risk technologies, predictions need to be base on user adoption barriers and adoption enablers

  • know when to exit; write out a clear mission statement and constantly review. If the business shifts against the mission, the business plan must be re-evaluated

  • make hard decisions early about team fit for essential roles

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